The Killing Power Of Big Game Bullets
By Chuck Hawks
How bullets kill
A rifle bullet kills an animal by destroying tissue, disrupting the function of vital organs or the central nervous system, causing blood loss, and perhaps by shock to the animal's system. The latter can be almost instantly fatal, or almost completely lacking, depending on circumstances beyond the hunter's control. The more damage a bullet causes, the more likely it is to produce a quick kill.
Shock seems most likely to occur when light framed animals are hit by high velocity bullets. The classic case would be when a small (say about 100 pound), relaxed, deer or antelope is hit by a 130 grain .270 bullet at short to medium range. Sometimes the animal goes down so fast that it seems as if the earth was jerked from under its feet. This is the "four feet in the air" effect. But if the same animal were frightened or excited before he was hit, he might run a considerable distance before expiring. As I said, shock can be deadly, but it is unpredictable.
Energy and killing power
Kinetic energy, the ability to do work (or in this case damage), is the most common measure of killing power for rifle bullets. And it is, in fact, a reasonable indicator. But it is by no means the only factor, or even the most important factor. Energy gives us an idea of how much power there is to initiate things like bullet expansion and penetration, but does not guarantee that they will occur.
It is generally recommended that a small bore (.24-.32 caliber) rifle bullet suitable for medium size (CXP2 class) game be carrying about 800 ft. lbs. of kinetic energy when it hits. Energy is greatest at the muzzle, and diminishes as the bullet loses velocity. When the velocity reaches zero, so does the energy. But long before that the bullet has fallen below the recommended level of energy for reliably killing deer size animals. So the practical hunting range of any cartridge is ultimately limited by how much energy remains. (It is also limited by other factors, for example trajectory, but that is another subject.)
As an example, let's take a .30-30 rifle firing a Federal factory load with a 150 grain bullet at a muzzle velocity of 2,390 fps. At the muzzle that bullet carries 1,900 ft. lbs. of energy. At 100 yards the energy has fallen to 1,355 ft. lbs. At 200 yards the energy is down to 945 ft. lbs. At 300 yards the energy has fallen to only 650 ft. lbs., which is below our 800 ft. lb. minimum. The velocity, by the way, is down to 1400 fps at 300 yards. One could conclude that the .30-30 is about a 200+ yard deer cartridge, based on its energy, and one would be right.Sectional density
Sectional density (along with bullet construction and impact velocity) is among the key factors in determining penetration. Penetration is important because the bullet must get well inside the animal to disrupt the functioning of its vital organs. A bullet that fails to penetrate the fur, skin, muscle, and bone necessary to reach the vital organs is unlikely to bring an animal down.
Sectional density is a bullet's weight (in pounds) divided by the square of its diameter (in inches). Basically, a long thin bullet of a given weight penetrates better than a short, fat one. Which makes sense when you think about it. For example, if other factors (like impact velocity and bullet construction) are equal, a 150 grain .270 bullet will penetrate better than a 150 grain .35 caliber bullet.
Here are some typical hunting bullets and their sectional densities which are recognized as effective for medium game animals: 100 grain .24 (6mm), SD=.242; 100 grain .25, SD=.216; 120 grain .26 (6.5mm), SD=.247; 130 grain .27, SD=.242; 140 grain .28 (7mm), SD=.248; 150 grain .30, SD=.226; 170 grain .32 (8mm), SD=.236; 200 grain .33, SD=.250; 200 grain .35, SD=.223. As you can see, all of these have a sectional density over .215. That is the kind of SD you should look for in a bullet for medium game.
For large game, bullets with higher sectional density should be chosen. Good examples of such bullets would be the 140 grain .26 (6.5mm), SD=.287; 150 grain .27, SD=.279; 160 grain .28 (7mm), SD=.283; 180 grain .30, SD=.271; 225 grain .33, SD=.281; 250 grain .35, SD=.279; 400 grain .45, SD=.272. All of these have a sectional density over .270. The average SD of these bullets is about .279. Bullets of this sectional density, if well constructed, have proven able to penetrate deep into big game animals.
Bullet weight and diameter
The bigger the bullet diameter, the greater the frontal area and the larger the hole it tends to make in an animal. 6mm/.24 caliber is the absolute minimum bullet diameter recommended for use on big game animals, and some experts would say .25 caliber is a more suitable minimum. Bullet frontal area has a positive correlation with killing power (other factors being equal). There is a "Bullet Frontal Area List" on the Rifle Information Page, and an expanded version on the Tables, Charts and Lists Page.
The bullet weight required increases as bullet diameter increases. A good deer bullet for .24-.25 caliber cartridges weighs about 90-105 grains. For .26 caliber cartridges, a 120-125 grain bullet is about right. For the .27-.28 caliber cartridges, a 130-140 grain bullet is excellent. For .30-.32 caliber cartridges a 150-170 grain bullet works well. It is interesting to note that while a 100 grain bullet is a big game bullet in the 6mm Remington cartridge, a 100 grain bullet is a varmint bullet in the .270 Winchester, and absolutely not for use on big game.
Expansion and penetration
More important than initial bullet diameter is expanded bullet diameter. A bullet that does not expand generally imparts little shock to an animal's system, and disrupts little tissue. Bullet construction is very important to killing power, both for rapid expansion and for the penetration required to reach the vitals of large animals.
Bullet makers use various strategies to attain the terminal performance desired. Usually a combination of expansion and penetration is sought. The front part of the bullet should expand rapidly to approximately twice the bullet's original diameter, in order to cause as much tissue damage as possible as the bullet plows through the target. The rear portion of the bullet should remain intact, to retain as much weight as possible to aid penetration. If the design works perfectly, the bullet tears through the target's vitals fully mushroomed.
Velocity has a great impact on expansion. Generally, the higher the velocity, the more violent the expansion. Bullets are designed for a particular range of impact velocities. Bullets of conventional soft point, hollow point, and plastic tip design generally perform best in conventional calibers. Using the popular .30 caliber cartridges as an example, these would range from the .30-30 Winchester to the .30-06 Springfield. Big case magnum cartridges, from the .300 WSM on up, require tougher bullets to control expansion and prevent premature bullet break-up at impact velocities over 3000 fps. This is particularly true for the lighter bullets in any caliber.
A good bullet for medium size game should expand quickly and create a wide wound channel that destroys the maximum amount of tissue on its way through the animal's lungs. Ideally, a bullet should retain some of its core to aid penetration. However, a bullet that penetrates to the vitals and then fragments and scatters bits of lead and jacket material all through the animals heart/lung area will kill quicker than one which creates a long, narrow wound channel through the lungs and exits the far side. For light framed animals under 350 pounds, a quick expanding bullet that dumps the maximum amount of energy into a vital area gives the quickest kills.
Bullets for medium game
The Barnes Original; CT Ballistic Silvertip; Federal Hi-Shock; Hornady Interlock and SST; Norma Soft Point, Nosler Ballistic Tip and solid base; Remington Bronze Point, Core-Lokt and AccuTip; Sierra Pro-Hunter and GameKing; Speer Hot-Cor and Boat Tail; Winchester Power Point, Power Point Plus, and Silvertip bullets all deliver the rapid expansion necessary for quick kills on medium size (CXP2 class) animals. These are also usually very accurate bullets.
At the high impact velocities that occur at close range with standard high intensity calibers and medium-close range with magnums, the core of conventional bullets will often separate from the jacket, which quickly brings penetration to an end. The remains of such bullets, perhaps amounting to 40% of their original weight, are often found just under the skin on the far side of an animal's chest, indicating that they dumped all of their energy inside of the animal. At lower impact velocity bullets of this type may retain their core and produce mushrooms like those seen in the magazine advertisements.
These bullets of relatively straightforward design are probably the best choice for hunting medium (CXP2) game when appropriate bullet weights are chosen. They will also do a good job on large (CXP3) game with broadside rib shots, even at high impact velocities. But at high impact velocities, say 3,000 fps, conventional bullets may lack the penetration necessary to reach the heart/lung area of large animals if shots are delivered from other angles, or if the bullet must penetrate large bones on its way to the vitals. At moderate impact velocities around 2,000 fps these bullets perform very reliably, and their penetration is often equal to that of most of the premium bullets.
The Remington Core-Lokt, Norma Vulkan and Hornady InterLock enjoy a reputation for deeper penetration than most conventional soft point bullets and are considered a good choice for the tougher species of CXP2 game such as black bear and wild hogs. They are also often used on mixed bag hunts that may include both CXP2 and CXP3 class game.
The new bonded core bullets such as the Hornady InterBond, Norma Oryx, Nosler AccuBond, Remington Core-Lokt Ultra and Swift Scirocco feature bonded cores for good weight retention combined with fast expansion. These designs provide good initial expansion with superior retained weight for adequate penetration. They are good general-purpose bullets, more reliable on large (CXP3 class) game than most of the conventional bullets. The Hornady, Nosler, Remington, and Swift bonded core bullets also feature a plastic tip and a high BC, especially desirable for long range shooting with magnum calibers.
The premium Swift A-Frame, Federal Trophy Bonded and Nosler Partition bullets are expensive but worth the price. Partition bullets have a partitioned core that allows the front part of the bullet to expand rapidly, while positively preventing expansion below the partition. The Trophy Bonded is similar but has a solid copper shank. These bullets typically retain about 65-90% of their weight when recovered. These bullets have earned an enviable reputation on all sorts of game worldwide, including dangerous game. These partitioned bullets are excellent general-purpose bullets, suitable for both medium size and large game over a wide range of velocities.
The solid copper or gilding metal Barnes Triple Shock, Nosler E-Tip and Hornady GMX have also developed a reputation as general-purpose bullets. These homogeneous bullets are suitable for medium size (CXP2) game and also for large (CXP3) and thick-skinned dangerous (CXP4) game in appropriate calibers and bullet weights. They will provide expansion at impact velocities as low as 1,800 fps and even at high impact velocities they retain 70-100% of their weight for outstanding penetration.
Bullets for heavy game
Other controlled expansion bullets are primarily intended for high velocity and/or large animals like elk, moose, buffalo, the great bears, and similar sized game worldwide. Extra toughness is required to get the bullet past heavy fur, thick skin, and a substantial bone structure before it can enter the animal's vitals. Premium controlled expansion bullets with dual cores, partitioned cores, special jackets and/or bonded cores such as the A-Frame Dead Tough, Speer African Grand Slam, CT Fail Safe and Woodleigh Weldcore are of this type.
These bullets are designed to retain a significant portion (75% or more) of their core to sustain penetration. They are a particularly good choice for use in high velocity and big bore cartridges. When used in standard cartridges, they will kill medium size game like deer and antelope, but not as quickly as less heavily constructed bullets.
Such bullets are more complicated and expensive to manufacture than more conventional bullets. Like the Barnes X-Bullet, CT Partition Gold, Nosler Partition, Speer Trophy Bonded and Swift A-Frame (which are also suitable for large game at magnum velocities), they sell for a premium price. See my article "Bullets for Big Game Hunting" for more information about these and other bullets.
Bullet placement is the most important component of killing power. Drive any reasonably adequate bullet into a vital area and a kill will result. If a bullet destroys the function of the animal's lungs or heart it is not long for this world. That is why most experts recommend aiming for the heart/lung area. Such a shot brings a quick and humane death without wasting any of the meat normally eaten. And it is the largest, easiest vital area of the animal to hit.
Whatever the angle at which a game animal is standing, try to drive your bullet into the heart/lung area. If a deer is standing broadside put your bullet just behind the foreleg, and midway between the top of the back and the bottom of the chest. If he is quartering away, a bullet driven through the animal's body toward the off shoulder will usually find the heart/lung area. Whatever direction the animal is facing, try to visualize where his heart/lung area must be and attempt to drive your bullet into that area. If you cannot, pass on the shot and wait for a better opportunity.
A calm rifleman with a lot of experience shooting at moving targets may be able to place a bullet in the heart/lung area of a running animal. But the average hunter simply cannot do so reliably. It is better to wait for a shot at an undisturbed animal.
A fine shot with an accurate rifle and a good working knowledge of the quarry's anatomy, shooting from a steady position at a reasonable range, may be able to reliably break an animal's neck. This is a lethal shot if properly executed. But the average hunter, shooting from a standing position, cannot reliably hit the neck vertebrae, and a shot anywhere else in the neck is unlikely to kill quickly. Brain shots are even more difficult, and a head shot that misses the brain almost never anchors the animal. Neck and head shots that miss the central nervous system usually result in a wounded animal that escapes, usually to die long after the hunter has given up the chase.
Do not, under any circumstances, risk shooting a game animal in the guts or the rear end. A wounded animal that escapes to die a miserable death later on is the almost inevitable result of a poorly placed shot.
Be reasonable, and remember that most expanding bullets will only penetrate about 15-24 inches into the animal. The average big game rifle will not shoot lengthwise through a deer sized animal.
To maximize killing power, pick a bullet design and style suitable for the game to be hunted and the velocity range of the rifle to be used. Select a bullet with an appropriate sectional density. A medium sized animal (like a 100 pound white tail deer) and a large animal (like a 600 pound Roosevelt elk) require different bullets for optimum terminal performance. For a mixed bag hunt, choose one of the general-purpose bullet designs in a compromise weight. Remember that bullet placement is the single most important factor in killing power. Get a reasonably adequate bullet into a vital area, and a clean kill will be the result.
Copyright 2001, 2014 by Chuck Hawks. All rights reserved.